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November 18, 2016 | 09:18

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Fallout 4

Publisher: Bethesda Softworks

From our Fallout 4 review:

'In both theme and structure Fallout 4 is very similar to 3. The dangerous wastes of the commonwealth wrap around Boston's skyscrapers like an exclusion zone around a leaking reactor, and the eerie juxtaposition of post-apocalyptic horror with 1950s' optimism is threaded through with references to America's emergent history, though this time the focus is on revolution and abolitionism, rather than Fallout 3's deconstruction of Washington's political infrastructure.

Bethesda counter these similarities by giving Fallout 4 a much more vibrant aesthetic. Gone are the Instagram-filtered tones of Fallout 3, replaced with a colour palette that better reflects how light works. During the day, the Wasteland is remarkably bright and colourful, from the garish scarlet outline of a Red Rocket gas station, to the motley tarpaulins and neon signage of Diamond City, Boston's central urban hub. At night, those colours fade away to a moody blue, and it's then you start to feel the ghosts of the apocalypse around you - the stillness of the air, the cracked roads and crumbling buildings, the dozens of pre-war skeletons scattered about like children's toys, twisted and broken. The mannequins -oh god the mannequins - standing in dusty corners and shattered shop-fronts, always staring, always judging.
'

Asus Radeon RX 480 Strix OC 8GB Review Asus Radeon RX 480 Strix OC 8GB Review - Fallout 4
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Our Fallout 4 benchmark is a 30-second FRAPS recording of a manual playthrough, where our character runs forward through a woodland area just outside the Corvega Automation Plant. The scene is very challenging relative to the rest of the game, with massive draw distances and complex volumetric lighting. This means the results below are not representative of typical gameplay, but rather of the most challenging points in the game. We test at the game's 'Ultra' preset, the highest available, and v-sync is disabled in the game's .ini file.

Fallout 4

1,920 x 1,080, DX11, 'Ultra' settings

  • Palit GeForce GTX 1070 GameRock Premium Edition 8GB
  • Nvidia GeForce GTX 1060 Founders Edition 6GB
  • Gigabyte GeForce GTX 1060 WindForce OC 3GB
  • Sapphire Radeon RX 480 Nitro OC 8GB
  • Asus Radeon RX 480 Strix OC 8GB
  • Sapphire Radeon RX 480 Nitro OC 4GB
  • Sapphire Radeon RX 470 Nitro OC 4GB
  • MSI GeForce GTX 1050 Ti Gaming X 4GB
  • Gigabyte GeForce GTX 950 OC 2GB
  • Gigabyte Radeon RX 460 WindForce 2X OC 2GB
    • 86
    • 103
    • 57
    • 68
    • 53
    • 64
    • 50
    • 62
    • 50
    • 61
    • 47
    • 59
    • 45
    • 56
    • 36
    • 43
    • 29
    • 35
    • 20
    • 26
0
25
50
75
100
Frames Per Second
  • Minimum
  • Average

Fallout 4

2,560 x 1,440, DX11, 'Ultra' settings

  • Palit GeForce GTX 1070 GameRock Premium Edition 8GB
  • Nvidia GeForce GTX 1060 Founders Edition 6GB
  • Gigabyte GeForce GTX 1060 WindForce OC 3GB
  • Sapphire Radeon RX 480 Nitro OC 8GB
  • Asus Radeon RX 480 Strix OC 8GB
  • Sapphire Radeon RX 480 Nitro OC 4GB
  • Sapphire Radeon RX 470 Nitro OC 4GB
  • MSI GeForce GTX 1050 Ti Gaming X 4GB
    • 53
    • 66
    • 34
    • 43
    • 33
    • 40
    • 31
    • 39
    • 30
    • 39
    • 29
    • 37
    • 28
    • 36
    • 22
    • 27
0
10
20
30
40
50
60
70
Frames Per Second
  • Minimum
  • Average

Fallout 4

3,840 x 2,160, DX11, 'Ultra' settings

  • Palit GeForce GTX 1070 GameRock Premium Edition 8GB
  • Nvidia GeForce GTX 1060 Founders Edition 6GB
  • Sapphire Radeon RX 480 Nitro OC 8GB
  • Asus Radeon RX 480 Strix OC 8GB
  • Sapphire Radeon RX 480 Nitro OC 4GB
    • 25
    • 32
    • 16
    • 20
    • 14
    • 19
    • 14
    • 18
    • 13
    • 18
0
5
10
15
20
25
30
35
Frames Per Second
  • Minimum
  • Average

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